
We'll start this section by enabling a few viewport overlays that will show us the components of the model in the 3D Viewport. Launch Blender and start a new project with the sculpting preset by choosing File | New | Sculpting. Let's examine these components in the context of a 3D scene. We promised not to get too technical in this chapter, so that's plenty of information for now. A mesh is the primary type of 3D model that we use when creating 3D models (that includes our sculptures). When we interconnect all the little pieces of geometry together, they create a mesh. We do not usually use n-gons because they can cause issues with the surfaces of our 3D models.Ĭollectively, these simple geometric shapes are known as the geometry of the 3D model.
#Blender 3d sculpting how to#
You'll understand how to use dynamic topology and voxel remeshing workflows to overcome the limitations of basic sculpting mode. Additionally, you'll understand how basic sculpting mode works and get a feel for several of the most common sculpting brushes. If used appropriately, these workflows will give us artistic control, optimized performance, and final results of the highest quality.īy the end of this chapter, you'll have a good understanding of the components that 3D sculptures are made from and how the computer represents them to us in the 3D Viewport. We will learn how to use them at the correct stages of our sculpting projects so that we can maximize the upsides and minimize the downsides. Each of these workflows has upsides and downsides. The sculpting process can be broken up into four separate workflows: Basic Sculpting, Dynamic Topology ( Dyntopo for short), Voxel Remeshing, and Multiresolution. In this chapter, we will identify and explain how Blender's sculpting features work and demystify how each of the sculpting workflows should be used at each stage of the sculpting process.
#Blender 3d sculpting software#
However, digital sculpting is performed on a computer, and we will have the best experience with the software if we gain a basic understanding of what's going on under the hood. This book is about art, so we're going to try not to get too technical about how sculpting works. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.īy the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush.


The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features.
