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The description box notes they've been doing stuff like consulting the I Ching or doing tarot to concoct their clues from superstition.
Agent Mulder: "Erratic" hunters often fail to produce tangible evidence the normal way, but on occasion they produce evidence from nothing at all. They also almost always find it impossible to leave once they begin because of the power of the sensations and experiences in the Mansus. Addictive Magic: Occultists are well aware of how dangerous the world they're entering is if they have a lick of sense. It contains little danger besides the treacherous ground and your expedition will discover that Cater had hidden some esoteric books and tools beneath his desk. It is the site of a desolate factory which was partially destroyed in an explosion, killing the owners. Abandoned Warehouse: Cater & Hero Limited is a low-level vault situated in the capital. #Cultist simulator way the white door full
However, it is not full of restless dead now and at the bottom lies a sarcophagus with treasure plus the corpse of a mutated woman.
Abandoned Mine: One of the mid-level vaults is Keglin's Scratch, an ancient silver mine from the antiquity. It is empty now, but power still lingers and the expedition can activate a curse if theyre not careful. Its name and the stories about higher-than-average amputation rates suggest that it was a hiding spot for a cult dedicated to the Mother of Ants. Abandoned Hospital: St Agnes Hospital in an abandoned hospital in the capital itself, making it a low-level vault. Sooner or later, every page receives the Tropes. A mobile version was released in early 2019. If you can't support yourself in numerous ways from health to money, to sanity, then you die. Adding tension to the mix is that the game is almost constantly ticking down, endlessly. Your ultimate end goal is to find and uncover a "desire", and by completing said desire, you win the game. These stats can be used to do a number of things, and are used to interact with Tiles that represent different aspects of your life- studying, working, dreaming, and managing your cult. The game is primarily a card game, where you have four stats: Health, Passion, Reason, and Funds. Gameplay is purposely obtuse and complicated, and the game is routinely based around experimenting and coming up with new questions, like any good cultist. The browser-based pre-alpha required you to summon a Thirstly to destroy the city you were in, while you can survive the objectives of the current version with some work. The game focuses on assembling a secret cult, delving into forbidden mysteries, and ultimately achieving some goal involving the Hours, eldritch entities that dwell in the Mansus.
The initial release was as a browser-based pre-alpha, which was later expanded on. Cultist Simulator is a Simulation Game from Weather Factory, a studio founded by Alexis Kennedy, formerly of Failbetter Games.