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Super mario 64 hd
Super mario 64 hd




super mario 64 hd

#Super mario 64 hd code

* Only use one Widescreen code at a time. * Select "Stretch to Window" (Graphics -> General - Display - Aspect Ration). * Disable the "Widescreen Hack" (Graphics -> Enhancements). * Each spoiler is tagged with the game version. $ Widescreen Aspect Ratio Fix for 21:9 (Gecko Code) $ Widescreen Aspect Ratio Fix for 16:9 (Gecko Code) Continue overhauling the character portraits and sprites.The environments however should not have any duplicate textures. Duplicate textures affects the menu's, character select portraits and character models themselves. Exiting a specific course, switching from a specific course or character to another specific course or character going through menu's, virtually anything can cause duplicate textures. Winning a cup will cause that cup to be untextured since it is yet another set of duplicates. Menu backgrounds, the character select menu and the characters are not going to be ported due the hundreds of textures being duplicated. Menu textures might be missing sometimes due the many duplicate textures. These features are not available for the older stable 5.0 build. Use the latest development build or the latest Ishiiruka build which allows for DDS BC7 support and decreased RAM usage for DDS BC7 packs. Prefetching the DDS BC7 pack requires 4.6 GB RAM. Supported Mario Kart 64 versions: NTSC-U (PAL and NTSC-J should work too). Newer versions of WinRAR should work too.

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You might need to download 7-zip to unpack them. Both packs are packed in the 7-zip format. Both the PNG and DDS pack are uploaded. This new updated pack which got ported by GhostlyDark for the Wii VC replaces the old pack I once made. That pack is still WIP and further progress will be synced with this Dolphin port. The pack has been revamped with the textures of Andrat's Mario Kart 64 HD for GLideN64.






Super mario 64 hd